Power to the Storyteller

How Steve Jobs used storytelling across pricing, marketing, and design

Welcome to the 1,871 new world builders who have joined over the last seven days! If you aren’t subscribed, join us to level up your own storytelling and see business strategy through a new lens.

Animated Divider

Hi friends 🤝,

Two of the most interesting storytellers ever are Steve Jobs and Walt Disney. Neither was technical yet they created arguably the two most culturally relevant companies of the last century.

“The most powerful person in the world is the storyteller.”

Steve Jobs

“I play the orchestra, and you're a good musician. You sit right there and you're the best in your row.”

Walt Disney

Aside from all of us getting wrecked by that Walt quote, there's a ton we can learn from how these two. Over the next several weeks I'm writing a multi-part series exploring how these legends tactically used storytelling across their respective businesses.

the Steve Jobs storytelling framework

I wrote about the storytelling framework Jobs used across each of his product launches during his second stint at Apple. From the iPod to the iPhone to the iPad, each follows the same structure:

  1. Hook

  2. Buildup

  3. Confrontation

  4. Climax

  5. Demonstration

  6. Confrontation (again)

  7. Closing

But storytelling isn't just for speeches and launches. 

What made Jobs one of the best entrepreneurs and CEOs ever, in my opinion, was his ability to use storytelling to drive the entire business.

pricing

People pay for the value they perceive.

  • Perceived value > price --> Buy

  • Perceived value < price --> Don't buy

Jobs used a strategy called Price Anchoring to make sure Apple products fell into that first bucket (of course, once bought the products back up this story).

Here's a simple explanation of Price Anchoring:

  • Our brains overemphasize the first piece of info we're shown

  • Use an "anchor" number to influence the audience's perception of price / value

  • Beat the anchor price with a lower number, exceeding the audience's expectations

During Jobs' presentation debuting the iPad, a giant $999 sat on the screen behind him.

Then Jobs says Apple "exceeded product cost expectations" and the iPad would be priced at only $499.

Boom -- the crowd loses its mind, and everyone is thrilled to give Steve and Apple only $499 for something worth $999.

The story Jobs wants to get across: Our product is worth far more money than we're charging for it. Meaning you are getting a great deal and should go buy it.

Notice how the lower number isn't actually low (it almost certainly gives Apple a healthy margin on the product) -- Jobs just makes you feel that way through his use of Price Anchoring.

My friend Barrett wrote a great, longer explanation of the phenomena:

marketing

Great marketing lets the consumer create their own perfect story.

Shaan Puri says the best ads have 3 things:

  1. The hook – draws you in

  2. The promise – gets you curious

  3. The implication – shows you the outcome

Jobs took his customers directly to their desired end state. Here it’s the brilliant "1,000 songs in your pocket."

Fully customer-focused and leaves room for the imagination – you can be on a run, on your couch, or on your commute. It’s your story to tell, and you’ll have “1,000 songs in your pocket” wherever you are.

And yes, according to old Apple employee forums Steve was the mastermind behind this original ad for the iPod.

design

Design at Apple is fascinating because it's one of the few places where Jobs was not the top dog. That role belonged to Sir Jonathan Ive (you've gotta be a damn good designer to get knighted).

But while Ive was the mastermind behind the company's design from 1992 to 2019, Jobs summed up the role of design perfectly:

Design isn't just what it looks and feels like – it's how it works.

Steve Jobs

Apple's design tells you:

  • This product is high-quality

  • This product is simple yet amazingly functional

  • This product is worth more than the money I paid for it

I'm tempted to keep Apple packaging simply because the design is so clean. Meanwhile, I toss other product boxes in the trash without a thought.

Animated Divider

QOTW: product or story?

Jack has a great take below, which I tend to agree with. But I'd love to know what you think:

If you had to pick one, would you start with a great story or a great product? I'll include the most thoughtful responses next week.

speaking of next week: I'm writing about how and why the "Creator Economy" will look more like Steve Jobs and Walt Disney than branded TikTok ads.

Animated Divider

A message from... Me!

The interest in this tweet blew me away...

In my experience, there are two ways to get good at storytelling:

  1. Study the greats (what this newsletter is for)

  2. Practice, practice, practice

I do a lot of practice through StoryWork.

And so many of you liked, commented, and sent me DMs about the practice I decided to turn it into a guided course for you.

Check it out:

Animated Divider

up your game

A few resources I found helpful this week, which you may too:

  • First Round put together a step-by-step guide to getting your first 1,000 community members

  • The How To Take Over The World podcast's great two-part series on Walt Disney

  • The full iPhone launch video from 2007, which I referenced about 7x above

-- Nathan

Animated Divider

What'd you think of today's newsletter?